Monday, December 25, 2006
Thursday, December 14, 2006
Wednesday, December 13, 2006
Saturday, November 18, 2006
Friday, November 17, 2006
Wednesday, November 08, 2006
Monday, October 16, 2006
Halloween thoughts
This is an image that I create for our IUPUI ACM SIGGRAPH Student Chapter Halloween student contest. It is just for fun, my final project won’t have any blood in it.
Posted by Frank Tai at 9:21 PM 6 comments
Tuesday, October 10, 2006
Thursday, September 21, 2006
Thursday, August 31, 2006
Some characters’ textures progresses
Some progresses on my characters’ textures. All of them have base textures on them. Bump map and specular map are not yet created for them. Also they need more detail works such as their fingers, clothes, teeth, turkey’s win, feet and mouth.
Posted by Frank Tai at 11:32 PM 1 comments
Tuesday, August 22, 2006
Sunday, August 06, 2006
Friday, August 04, 2006
Rigid character, first shot
After another month of work, I have finally rigid three of my main characters. Also I have finish most of modeling job, including the town center. It is time to move on the texturing job next week.
Posted by Frank Tai at 12:20 AM 4 comments
Wednesday, June 28, 2006
Adam
Here comes adam's body and his facial expression. Too bad Adam is out of the project now. His body will be adjust to Charlie's body.
Posted by Frank Tai at 10:23 PM 0 comments
The town center is in working progresses
The town center is in working progresses right now, and it still needs a lot of works. It has so many details need to add. I guess I will spend lots time on texturing it in August………Well, I hope I can finish all model by end of August………really hope that will happen.
Posted by Frank Tai at 10:17 PM 1 comments
Final turkey model
Modeling the turkey is actually easy then I thought, but I run in so many troubles when I skinning it. I still can’t figure out how to make its eye lid open and close properly and smoothly………by the way, his toes are actually human characters’ fingers…..well, it works well.
Posted by Frank Tai at 10:14 PM 0 comments
Chicken study
Well, I need a few reference pictures so I can model my turkey character. I made the chicken in sit down and run poses. This study help out a lot and it makes the modeling processes faster. However, the facial blend shape drives me crazy. Too much works actually. Anyway, it is kind of fun to work with this chicken..... or turkey character. I watched "Finding Nemo (the bird)" for facial shape reference as well.
Posted by Frank Tai at 10:04 PM 3 comments
Monday, May 15, 2006
Sketches of Characters
Here are sketches of my three main human characters. The
Posted by Frank Tai at 8:31 PM 3 comments