Monday, February 28, 2011

School Work Demo Reel 2008



Demo Reel Breakdown

DRB #1
It is a market scene that I created for my animated short PACO (2007). I designed, modeled, textured and lighted in Maya. I composited these shots in AfterEffects.
DRB #2
It is a chicken barn scene that I created for my animated short PACO (2007). I designed, modeled, textured and lighted in Maya. I composited these shots in AfterEffects.
DRB #3
It is a basement indoor environment. I modeled, textured and lighted it in Maya and then composited this indoor environment in AfterEffects (2006).
DRB #4
Character facial animation, they are three characters in my animated short PACO (2007). I designed, rigged, modeled, textured, lighted and animated them in Maya.
DRB #5
Character walk cycle animation, they are three characters in my animated short PACO (2007). I designed, rigged, modeled, textured, lighted and animated them in Maya.
DRB #6
Here is a demonstration of character rigs in my animated short (2007).
DRB #7
Here I demonstrated that I used different render passes (diffuse, occlusion, shadow, depth and specular) for each render layer (character and environment) (2008)
DRB #8
Here I have animated a sequence for my animated short (2008). I animated, modeled, lighted, rigged, textured, rendered and composited this sequence. I demonstrated different stages of production in a separated screen.
DRB #9
Here is a short sequence in my animated short (2008). I did not animate this sequence, teammate Jim Ward animated this sequence. I designed, textured, modeled, lighted and rendered this sequence in Maya.
DRB #10
Here is a racing ship model that I created in 3DMax (2005). I rendered with HDRI setting.
DRB #12
I modeled this human character to practice human modeling techniques. I studied human body proportion and anatomy for this project (2006).
DRB #13
Here is a shopping district of Taipei city, Taiwan. I modeled it in 3DMax and rendered in global illumination setting (2006).